
Alone in the Dark: The New NightmareDevelopers |
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Windows |
Publishers |
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Former |
Current |
Japan |
Russia |
Engines |
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Release dates |
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Windows | June 22, 2001 |
Reception |
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Metacritic | 66 |
IGDB | 80 |
Taxonomy |
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Series | Alone in the Dark |
- The recent release of Nocturne has fuelled the fire slightly, but what we're really waiting for - what we've always waited for - is Alone In The Dark 4. French Innovation. That wait is almost over. Charged with bringing the series up to 21st Century standards is the unenviable task of French developer Darkworks.
- Alone in the Dark 4 - The New Nightmare - Manual: Game Title: Alone in the Dark 4 - The New Nightmare. Document Type: Manual: Platform: PC (DOS/Windows) Author: Sleepy: Author website: Filesize: 1.93 MB: Date: Monday 04 April 2005 - 13:52:31: Downloads: 1598: Download: Game Info: MobyGames: Report broken download.
Alone in the Dark |
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Alone in the Dark | 1992 |
Alone in the Dark 2 | 1993 |
Alone in the Dark 3 | 1994 |
Alone in the Dark: The New Nightmare | 2001 |
Alone in the Dark (2008) | 2008 |
Alone in the Dark: Illumination | 2015 |
Alone in the Dark: The New Nightmare Demo. Edward Carnby is back-and this time it's personal! The supernatural detective returns with archeologist, Aline Cedrac to avenge the murder of his friend and recover three ancient tablets before they unleash an unspeakable evil in Alone in the Dark: The New Nightmare.
- 2Game data
- 5Audio
- 6Issues unresolved
- 7Issues fixed
- 8Other information
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Key points
- Unplayable under Windows 10 due to serious graphical glitches,[1] check Issues fixed for a solution. The GOG.com version (all languages) has been fixed since early October 2018.


General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability[edit]
Source | DRM | Notes | Keys | OS |
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Retail | Russian versions have a simple disc check. All other versions are DRM-free. |
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Gamesplanet |
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GOG.com | Windows 10 problems fixed. |
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Steam | See Launch.exe does not work on the Steam version. |
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Game data[edit]
Configuration file(s) location[edit]
System | Location |
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Windows | HKEY_CURRENT_USERSoftwareSpiral HouselaunchData |
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Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/259190/pfx/[Note 1] |
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Save game data location[edit]
System | Location |
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Windows | <path-to-game>_Alone4_.000.sav[Note 2] |
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Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/259190/pfx/[Note 1] |
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Save game cloud syncing[edit]
Video[edit]
Launcher.
- Only two graphics options are available; resolution can be manually set, and a 'high quality' mode can be enabled, greatly improving shadow quality.
Graphics feature | State | Notes |
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Widescreen resolution | 4:3 aspect ratio only. Selecting a 16:9 resolution will only 'stretch' the image. Select a 4:3 resolution to see the correct aspect ratio displayed. |
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Multi-monitor |
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Ultra-widescreen |
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4K Ultra HD | 4k resolutions can be selected, but it will be a stretched 4:3 image. |
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Field of view (FOV) | Backgrounds are pre-rendered; no camera controls are available. |
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Windowed | See the glossary page for potential workarounds. |
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Borderless fullscreen windowed | See the glossary page for potential workarounds. |
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Anisotropic filtering (AF) | See the glossary page for potential workarounds. |
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Anti-aliasing (AA) | See the glossary page for potential workarounds. |
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Vertical sync (Vsync) | See the glossary page for potential workarounds. |
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60 FPS and 120+ FPS | Game limited to 60 Hz refresh rate in some cases. |
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Input[edit]
In-game input settings.
Keyboard and mouse | State | Notes |
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Remapping | Mouse buttons cannot be bound to commands. |
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Mouse acceleration |
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Mouse sensitivity |
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Mouse input in menus | Mouse buttons work but no cursor is visible while in menus. |
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Mouse Y-axis inversion | Game does not use the mouse for gameplay. |
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Controller |
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Controller support | 'Action/Fire' will also confirm menu options, while 'Run' will work as a back button in menus. |
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Full controller support | Pause (Esc) cannot be bound to a controller. |
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Controller remapping | By default, all buttons are unbound. Options allow for one keyboard binding and one controller binding. |
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Controller sensitivity |
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Controller Y-axis inversion | 'Tank controls' with fixed camera angles. Aiming cannot be inverted. |
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XInput-compatible controllers | Triggers, thumbstick clicks, and D-pad inputs are not detected.[2] |
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Xbox button prompts |
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Impulse Trigger vibration |
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Generic/other controllers |
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Additional information |
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Controller hotplugging |
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Haptic feedback |
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Simultaneous controller+KB/M |
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Audio[edit]
In-game general settings.
Audio feature | State | Notes |
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Separate volume controls | Music, SFX, dialogue |
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Surround sound | Stereo & mono options |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Localizations
Language | UI | Audio | Sub | Notes |
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English |
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French |
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German |
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Italian | Retail only. Patch for digital release here. |
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Japanese | Retail only. |
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Brazilian Portuguese | Retail only. Patch for digital release here. |
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Russian | Retail only. |
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Spanish | GOG only. Patch for Steam release here. |
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Issues unresolved[edit]
Cheat mode and resolution settings[edit]
- Running cheat mode will not allow the game to save the launcher resolution setting.
Issues fixed[edit]
Fix serious graphical issues under Windows 10[edit]
- Common issue is white block in menu, and the blue characters models on white backgrounds.
Fix graphical issues[3] |
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- Download these files from dropbox.
- Replace the original
alone4.exe with the .exe from the Spanish GOG.com version. - Put the
LOC_##.COK file in the Provider folder and rename it to Locale (Don't forget to DELETE the .COK extension).
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Alternative solution for any windows version[edit]
Fix graphical issues with bonus[4] |
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- Download patch with integrated 10 / 15 save slots for russian version
- Download patch with integrated 10 / 15 save slots for english version
- Extract any zip archive to the game dir. Renaming is not necessary.
[WARNING: This fix based on english demoversion] |
No movies, audio only[edit]
- Sometimes running High Quality means the movie video becomes disabled.
Alone In The Dark 4 The New Nightmare Pc Download Pc
Run as administrator[5] |
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- Set
launch.exe and alone4.exe to run as admininistrator. - Set
alone4.exe to run in compatibility for Windows 2000.
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Alone In The Dark 4 The New Nightmare Pc Download Version
Launch.exe does not work on the Steam version[edit]
- Launch.exe does not work on the Steam version, preventing you from adjusting the resolution from the default 640x480.
- The following is a corrected version of launch.exe for Steam. It also comes bundled with a partial fix for the game not running on Windows 8 or 10, as well as higher-quality movies ripped from the Dreamcast version.
Use unofficial fix[6] |
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- Download Alone In The Dark TNN Fixes & Cutscenes.
- Delete the
movies folder inside the installation folder. - Extract everything from the archive into the installation folder and replace as necessary.
- Run the game directly through
launch.exe instead of launching it through Steam.
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Other information[edit]
API[edit]
Technical specs | Supported | Notes |
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OpenGL | 1.1 | [7] |
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Middleware[edit]
Middleware | Notes |
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Audio | Miles Sound System | 6.0h |
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Cutscenes | Bink Video | 1.0x |
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Activate cheat mode[edit]
- Running cheat mode will not allow the game to save the launcher resolution setting.
Activate cheat mode[8] |
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- Edit the shortcut and replace
launcher.exe with alone4.exe . - Add the
wizardmaster command line argument.
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System requirements[edit]
Windows |
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Minimum | Recommended |
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Operating system (OS) | 95 OSR2 | 98, ME, 2000 |
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Processor (CPU) | Intel Pentium II 300 MHz AMD K6-2 300 MHz | Intel Pentium III 600 MHz
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System memory (RAM) | 64 MB | 128 MB |
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Hard disk drive (HDD) | 400 MB | 500 MB |
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Video card (GPU) | Nvidia RIVA TNT ATI Rage Pro 8 MB of VRAM DirectX 8.0 compatible | 16 MB of VRAM DirectX 8.0 compatible |
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- The game is not compatible with the Savage 4, 4 Pro +, Savage Rage II C, SIS 6326, Permedia 3, Riva 128ZX chipsets
Notes
- ↑ 1.01.1File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/259190/
in addition to or instead of this directory. The app ID (259190) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details. - ↑When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details).
References
- ↑https://www.gog.com/forum/alone_in_the_dark_the_new_nightmare/graphics_glitch
- ↑Verified by User:Cptmold on 2019-06-21
- Tested with an Xbox One wired controller on Windows 10 v1809
- ↑https://steamcommunity.com/app/259190/discussions/0/357287935551283008/?ctp=1
- ↑AITD4 Patch (with 15 save slots bonus) - YouTube
- ↑https://www.gog.com/forum/alone_in_the_dark_the_new_nightmare/cant_see_movies
- ↑Fix pack and higher quality FMVs :: Alone in the Dark: The New Nightmare General Discussions - last accessed on 2017-04-17
- ↑ 7.07.1Verified by User:Expack3 on 2019-12-04
- Tested using GOG version and apiTrace (build 2019-11-28 07:35).
- ↑https://www.gog.com/forum/alone_in_the_dark_the_new_nightmare/help_with_the_cheats
Overview
Aline Cedrac found an ancient Abakanis Indian statue, but it has been stolen and she has hired Charles Fiske to find out what happened to it. Unfortunately, Charles has been found dead near Shadow Island, where rich industrialist Alan Morton has a huge mansion. So now it's up to Fiske's partner, Edward Carnby, to uncover the horrifying truth of why his partner is dead and what happened to the statue. He will have to travel to Shadow Island, where he will face his worst nightmare alone in the dark.
Gameplay, Controls, Interface
Alone in the Dark: The New Nightmare is an action/puzzle game set in a 3D environment. As with most games of this style, the interface is a little complicated at first but you will pick it up as you play and it becomes quite simple to manipulate. The game is broken up into explore mode, battle mode, and inventory mode.
As Edward, you will walk around, screen by screen, to different locations where you'll fight off monstrous creatures and solve puzzles. There's a good mix of both, although you'll spend most of your time exploring and solving puzzles. You can tell that a good chunk of the cartridge's memory was taken up with background graphics, which means there was less to put into the puzzles. Although there are a good amount of puzzles, most aren't very challenging, as the item you need to solve the puzzle is usually pretty close by, hiding somewhere, and most are pretty obvious solutions. Less seasoned puzzle players will find these a good challenge. As you roam Shadow Island, you'll find many items that will be of use to you. And yes, everything is used somewhere -- after it's no longer useful it'll disappear from inventory. You'll also find that many areas are simply inaccessible at any time during the game -- best I can guess is that they exist in versions of the game on other platforms but had to be pulled for this one. Moving around each screen is simple, just push the D-pad in the appropriate direction. If you can't go somewhere, the character won't go there. You can also examine or pick up items by pressing the B button. You'll need to examine everything and you will find that although there is a lot to look at, you won't necessarily need everything you examine.
When you enter a room that has monsters you'll get a quick cut-scene to get you prepared and then the view changes to more of a A?-style to get a better perspective. I particularly liked this as I often have trouble in these types of games with the perspective while fighting (Game Boy Color's limited memory saves the day!). I found the aiming to be somewhat temperamental since hitting those corners on the D-pad and leaving Edward facing in that direction can be slightly frustrating. Also, Edward moves slower than normal in these scenes and the weapon you're holding will also affect this too. During the battles you have access of up to three different weapons. You start with a revolver and some ammo, but later can acquire a more powerful shotgun and a crossbow. Ammo can be found around the island and also in some battle scenes too. One aspect of the game I wasn't happy with is that you cannot ever escape a battle scene -- you must fight and win to get out. This becomes quite the problem if you run out of ammo and since ammo is limited, you need to conserve and be very careful.
The enemy AI isn't really very smart, but since the enemies are usually as fast as you, if they get close it's hard to outrun them. The puzzles are somewhat challenging and will get the player's brain working without too much frustration to solve, though.
Inventory mode is, well, where you see your inventory. You can take a closer look at certain items such as journal pages and the map. You can also see what weapons you have available as well as the amount of ammo for each. If there's no description for something you can pretty much bet that you'll use it somewhere else.
One feature that I really liked about this game is that you can save anytime you want. When you first start the game you can choose one of three different save slots. I'd suggest saving early and often, as you never know what will happen next.
Graphics
Well, this is an interesting topic for this game. They're both good and bad. The backgrounds are very nice for a GBC game and you can tell that this is where the bulk of the cartridge's memory is used. There aren't a whole lot of bright colors, which is to be expected in a game as this. I was impressed with how bright the screens are, in that you can see things well (assuming you can see the GBC screen well). The problem with the backgrounds is that there is so much detail on a screen that can't handle it all that well so you end up thinking, 'what is that blobbish thing anyway?' I found that squinting helped. Most of the icons you pick up are icons until you look in inventory. The inventory and cinematic cut-scenes both have nice art all around and, again, it's impressive for a GBC game. Since the game is attempting to pull off a 3D environment, when Edward walks around he is scaled. This means that when he gets closer to you he also gets very blocky. Actually, on first glance I thought Edward looked like a wonderful rendition of one of the apes from the original 'Planet of the Apes.' There are some screens where they tried to skew the camera angle and he looks even worse -- fortunately there aren't many of those.
Audio
I found that sounds and music were very limited. I'd guess this is most likely due to much of the cartridge's memory being used up with graphics. There are some ambient sounds on some screens and while they aren't the greatest, they're fitting for the various environments you're in at the time. The music is appropriate, but dull, droning, and repetitive. The music is mostly heard during cut-scenes.
Documentation
I was surprised at how simple the manual is considering how complicated the game is (complicated for a GBC game anyway). Most everything you need to know is explained and most of the rest will be explained throughout the game. There are a couple things that are left to question such as the display showing how much ammo remains (which is not explained, but you'll figure it out if you're smart enough to be playing this game in the first place).
Originality / Cool Features
While this style of game may not be so much original in the grand scheme of video gaming these days, it is pretty original on the GBC platform. Yeah, there are different rooms to explore and such, like so many other games, but the viewpoint changing from room to room and the detail of the backgrounds give it a much different feel than a game such as Zelda.
Bottom Line
I hate these kinds of games, they just aren't my cup of tea. I grudgingly accepted the game for review and in the end I was pleasantly surprised. I really enjoyed solving the puzzles and the battle scenes weren't bad at all (I've been scarred by these and camera angles on other higher end gaming systems). Everything was reasonable to manage yet challenging enough to be fun. I found the game overall was easier than I anticipated, but fans of the Alone in the Dark series or any games in this genre will probably enjoy it (although probably not nearly as much as the versions on the higher end systems). Even if you don't prefer the genre, but do like action/puzzle style games, Alone in the Dark may be worth checking out which is why I give this game a score of 85.
Overall rating: 7